Preemptive apologies to Beth because this isn't a book review.
Thanks to finals being done I can actually enjoy myself. So today we'll be talking about LIMBO, a game about a boy who wakes up in a forest and needs to go find his missing sister. It's a 2D platformer with physics puzzles, in layman's terms you run and jump around and manipulate the properties of the environment to move to the next stage. Sounds pretty standard so far.
And now why LIMBO is horrifying and how only a serial killer could smile during a playthrough.
This is not a happy game.
That being said, it is a very solid puzzle game and has won many awards. I love supporting the independent developers because they don't produce bland and repetitive games. These guys are willing to take steps in new and unique ways and they should be rewarded for it. Unlike companies such as Electronic Arts.
(By the way, I will take as many opportunities as possible to bash EA because I hate them with every fiber of my being).
This is technically my first review of ANYTHING ever. Any comments or suggestions would be great whether it be about the post or potential future reviews. I'm really open to anything, as long as I can make it entertaining.
You can pick up LIMBO on Steam for $9.99 or try the demo for free. HOWEVER, Steam is currently having their 2011 Holiday sale so LIMBO is $4.99 until January 2nd.
The entire game is set in black and white environments. Utilizing that grainy film effect and clever lighting it creates a ominous, dark and unwelcoming world. To further help this, the only sound effects in the game are faint background noises such as the sound of flies and soft crunching of questionable objects.
The puzzles generally take a bit of thinking and timing to figure out. Most of them consist of some variation of timed jumps, operating switches and machines as well as pulling and moving objects to help you advance. The game particularly enjoys having you desecrate the bodies of the dead.
Oh and did I mention? The entire world hates you. Everything, anything and everyone can and will kill you at a whim. Whether it be like falling from too high, drowning, cut into pieces by a sawblade.
And the boy dies in the saddest ways possible. You feel bad every time you watch his tiny body go limp or fly in all directions of the wind. Afterall, it is your fault he missed that jump or electrocuted himself. That being said, you do come back in a safe and reasonable location in respect to where you died. You're not going to have to redo every puzzle upon your death.
The story is sparse and is left almost entirely to the player to figure out. Some people think this is a problem but I personally found it added to the unnerving atmosphere of the game. You don't really have a sense of what's going on or why. Some people question if the boy and his sister are even alive.
The puzzles generally take a bit of thinking and timing to figure out. Most of them consist of some variation of timed jumps, operating switches and machines as well as pulling and moving objects to help you advance. The game particularly enjoys having you desecrate the bodies of the dead.
Oh and did I mention? The entire world hates you. Everything, anything and everyone can and will kill you at a whim. Whether it be like falling from too high, drowning, cut into pieces by a sawblade.
Being eviscerated by massive spider.
And the boy dies in the saddest ways possible. You feel bad every time you watch his tiny body go limp or fly in all directions of the wind. Afterall, it is your fault he missed that jump or electrocuted himself. That being said, you do come back in a safe and reasonable location in respect to where you died. You're not going to have to redo every puzzle upon your death.
The story is sparse and is left almost entirely to the player to figure out. Some people think this is a problem but I personally found it added to the unnerving atmosphere of the game. You don't really have a sense of what's going on or why. Some people question if the boy and his sister are even alive.
It's a mystery!
That being said, it is a very solid puzzle game and has won many awards. I love supporting the independent developers because they don't produce bland and repetitive games. These guys are willing to take steps in new and unique ways and they should be rewarded for it. Unlike companies such as Electronic Arts.
(By the way, I will take as many opportunities as possible to bash EA because I hate them with every fiber of my being).
This is technically my first review of ANYTHING ever. Any comments or suggestions would be great whether it be about the post or potential future reviews. I'm really open to anything, as long as I can make it entertaining.
You can pick up LIMBO on Steam for $9.99 or try the demo for free. HOWEVER, Steam is currently having their 2011 Holiday sale so LIMBO is $4.99 until January 2nd.